Some helpful tips for any version of PresenZ
- Camera : Make sure your camera is visible to PresenZ, don’t have it on a hidden layer.
- Render Scale: PresenZ uses the metric system. If you are using the imperial units system you will have to adjust your render scale accordingly. By default the render scale is set to 1.0 (1.0 max unit = 1 centimeter ). The conversion would be , 1 inch = 2.54 centimeters. Your new render scale would be 2.54. This will be visually displayed in the “scaling” of the zone of view and the avatar within.
- ZOV: By default the zone of view is 1m, 0.5m, 1m. You can change the size of this but a bigger box can cause issues at playback. Try to stick to the default. If you wish to have a larger area to move around you can use the multibox setup, which you can find inside the documentation.
- Test: As long as you are rendering with an aspect ratio of 2.0, you can make a successful PresenZ render. Don’t be afraid to use 2000x1000, 1000x500, etc, to make some quick test renders. ( Maximum size 5750x2875)
- Antialiasing: PresenZ currently overrides the image filtering to a box filtering of size 1. Usually PresenZ should be rendered with Bucket image sampler 4/24. In case of too much noise/grain you can adjust accordingly, 6/24,8/24,etc .
- Merger: When using the merger.exe to merge your rendered files ( przrenders ) into a readable file for the Viewer ( prz ) . Make sure you are inside the directory of the merger, so it can find the files necessary. ( OCIO folder )