Welcome to PresenZ’s documentation!¶
This is the documentation for PresenZ which is available to download and use for everyone.
Currently Released: - V-ray for 3ds Max - V-ray for Maya - Arnold for Maya
You can expect more versions and updates to come in the near future.
Enjoy PresenZ VR !
~ The PresenZ Team
- General Information
- 1. The zone of view
- 2. The two phases system
- 3. The size of the Zone of View and the occlusion factor
- 4. Multiboxing
- 5. Render scale
- 6. Deep reflections
- 7. Transparency
- 8. Normals inside PresenZ
- 9. The specular point
- 10. The clipping sphere
- 11. Rendering inside the ZOV
- 12. Rendering grass, hairs and trees with the Chaotic object tag
- PresenZ For V-ray in 3ds Max
- PresenZ For V-ray in Maya
- PresenZ For Arnold in Maya
- Utilities
- Network And Batch Rendering
- PresenZ Dashboard
- PresenZ in Unity
- Controls for Viewer/Player
- Licensing and Watermarks
- Quick Tips
- Changelog
- Video Tutorials
- Copyright for Software Implementations
- List of Software:
- Licenses:
- Blosc - A blocking, shuffling and lossless compression library
- Bitshuffle - Filter for improving compression of typed binary data.
- LZ4 - Fast LZ compression algorithm
- ISO C9x compliant stdint.h for Microsoft Visual Studio
- ZLIB
- FastLZ - lightning-fast lossless compression library
- Boost Software License - Version 1.0 - August 17th, 2003
- ILMBASE license:
- Libjpeg license
- libpng license:
- Open Color IO license:
- Open VR license
- pystring license:
- json11 license:
- Jpeg9b License:
- VP9: