PresenZ Logo
4.0.0
  • General Information
  • PresenZ For V-Ray in 3ds Max
  • PresenZ For V-Ray in Maya
  • PresenZ For Arnold in Maya
  • PresenZ Utilities
  • PresenZ Sequencer
  • PresenZ Dashboard
  • PresenZ in Unity
  • PresenZ in Unreal
  • PresenZ in Houdini
    • Plugin Installation
    • Load PresenZ Node (prz_loader)
    • PresenZ Copy right to left eye
    • PresenZ Visualizer Node (prz_visualizer)
    • PresenZ Background Mask Node (prz_background_mask)
    • PresenZ Apply Cryptomatte
    • Write PresenZ Node (prz_writer)
    • Basic PresenZ Node Network in Houdini
    • OCIO Color Transform Network in Houdini
    • Atmospheric Effects Network in Houdini
  • Controls for Viewer/Player
  • Licensing and Watermarks
  • Copyright for Software Implementations
  • Video Tutorials
  • Changelog
PresenZ
  • PresenZ in Houdini

PresenZ in Houdini

  • Plugin Installation
  • Load PresenZ Node (prz_loader)
    • Input File Formats
    • Spatial Reference and Scale
    • Spatial Decompression (for prz files)
    • Compositing with przRender Files
    • Point Cloud Attributes
      • Modifiable Attributes:
      • Non-Modifiable Attributes:
      • Manipulation of Points:
    • Detail Attributes
  • PresenZ Copy right to left eye
    • Functionality
  • PresenZ Visualizer Node (prz_visualizer)
    • Functionality
    • Usage Considerations
  • PresenZ Background Mask Node (prz_background_mask)
    • Functionality
    • Attribute Copying
    • Final Output
    • Usage Instructions
  • PresenZ Apply Cryptomatte
    • Parameters
    • Notes
  • Write PresenZ Node (prz_writer)
    • Supported Output Formats
    • Color Space Consideration
  • Basic PresenZ Node Network in Houdini
    • Network Overview
    • Left Eye Branch
    • Right Eye Branch
    • Combining Left and Right Eye Data
    • Final Output
    • Caching
    • Color Management
  • OCIO Color Transform Network in Houdini
    • Network Diagram
    • OCIO Transform Nodes
    • Purpose of Transformations
  • Atmospheric Effects Network in Houdini
    • Network Components
    • Usage and Adjustments
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