6. Deep reflections

If your scene contains reflective surfaces, deep reflections allow a user to see a different reflection for the left and right eye when wearing a VR headset. This feature is enabled by default when rendering with PresenZ.

Unless you really know what you are doing you should always do your final renders with the deep reflection parameter enabled. Rendering without it would make any reflection feel like it is baked on the surface of the reflective object.


In the example above, rendered with deep reflections, notice how the left and right eye reflections are slightly different, leading to a proper sense of depth in the reflections. One major goal of PresenZ is for our volumetric rendering to look exactly the same as the 3D scene that you are using for a ” standard perspective ” rendering. Therefore, transparent windows will show what’s behind them by default.