Arnold Specifics

Rendering Glass in Arnold for Maya

Please refer to the Transparency section of the General Information for more information about the tagging and to determine which object should be tagged or not.

To render glass in Arnold simply use the “glass tagging” button from the toolbar. Tag a selected object you wish to appear transparent. PresenZ for Arnold will adapt your glass shader into a PresenZ Glass shader automatically and render both opaque and transparent objects in the same pass.