Window ShapesΒΆ

Read the General Information page to be introduced to the PresenZ Window Rendering concept.

From the selected meshes in your maya Scene, the Create Window Shape File button converts the 3dsMax polygon meshes into PresenZ window shapes.

The data for all the Window Shapes is stored in a single przWindowShapes file and the file is automaticaly linked to your PresenZ Camera, ready to be rendered.



The 3dsmax input meshes must have a maximum of 256 vertices. Each vertices represents a position which will be used by PresenZ to render your scene. iThe topology of your input meshes must be the most homogenous as possible. We are working on a solution to retopologize automaticaly the input meshes like in VrayForMaya.

Below, a window Shapes file is displayed in your viewport by the PresenZ camera. In this example the file contains three Window Shapes. There was three meshes selected, so three shapes have been created in the .przWindowShape file.


To switch beetween the different Window Meshes use window_shape_index parameter in the PresenZ Plugin.

  • Min Dist To Screen: Set what is the minimum distance the real camera can get close to the window Shape. With this value, PresenZ will adapt its resolution for close to the window objetcs. This save rendering time and reduce the prz file size.